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- using Content.Shared.Hands.Components;
- using Content.Shared.Nutrition.Components;
- using Robust.Shared.Prototypes;
- namespace Content.Server.NPC.HTN.Preconditions;
- /// <summary>
- /// Returns true if the active hand entity has the specified components.
- /// </summary>
- public sealed partial class ThirstyPrecondition : HTNPrecondition
- {
- [Dependency] private readonly IEntityManager _entManager = default!;
- [DataField(required: true)]
- public ThirstThreshold MinThirstState = ThirstThreshold.Parched;
- public override bool IsMet(NPCBlackboard blackboard)
- {
- if (!blackboard.TryGetValue<EntityUid>(NPCBlackboard.Owner, out var owner, _entManager))
- {
- return false;
- }
- return _entManager.TryGetComponent<ThirstComponent>(owner, out var thirst) ? thirst.CurrentThirstThreshold <= MinThirstState : false;
- }
- }
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