IChatManager.cs 2.8 KB

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  1. using System.Diagnostics.CodeAnalysis;
  2. using Content.Shared.Administration;
  3. using Content.Shared.Chat;
  4. using Content.Shared.Players.RateLimiting;
  5. using Robust.Shared.Network;
  6. using Robust.Shared.Player;
  7. namespace Content.Server.Chat.Managers
  8. {
  9. public interface IChatManager : ISharedChatManager
  10. {
  11. /// <summary>
  12. /// Dispatch a server announcement to every connected player.
  13. /// </summary>
  14. /// <param name="message"></param>
  15. /// <param name="colorOverride">Override the color of the message being sent.</param>
  16. void DispatchServerAnnouncement(string message, Color? colorOverride = null);
  17. void DispatchServerMessage(ICommonSession player, string message, bool suppressLog = false);
  18. void TrySendOOCMessage(ICommonSession player, string message, OOCChatType type);
  19. void SendHookOOC(string sender, string message);
  20. void SendAdminAnnouncement(string message, AdminFlags? flagBlacklist = null, AdminFlags? flagWhitelist = null);
  21. void SendAdminAnnouncementMessage(ICommonSession player, string message, bool suppressLog = true);
  22. void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
  23. INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, NetUserId? author = null);
  24. void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay,
  25. IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null);
  26. void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride, string? audioPath = null, float audioVolume = 0);
  27. void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, NetUserId? author = null);
  28. bool MessageCharacterLimit(ICommonSession player, string message);
  29. void DeleteMessagesBy(NetUserId uid);
  30. [return: NotNullIfNotNull(nameof(author))]
  31. ChatUser? EnsurePlayer(NetUserId? author);
  32. /// <summary>
  33. /// Called when a player sends a chat message to handle rate limits.
  34. /// Will update counts and do necessary actions if breached.
  35. /// </summary>
  36. /// <param name="player">The player sending a chat message.</param>
  37. /// <returns>False if the player has violated rate limits and should be blocked from sending further messages.</returns>
  38. RateLimitStatus HandleRateLimit(ICommonSession player);
  39. }
  40. }