mortar.ftl 3.1 KB

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  1. rmc-mortar-deploy-start = You start deploying {THE($mortar)}.
  2. rmc-mortar-shell-busy = Someone else is currently using {THE($mortar)}
  3. rmc-mortar-not-aimed = {CAPITALIZE(THE($mortar))} needs to be aimed first.
  4. rmc-mortar-covered = You probably shouldn't deploy {THE($mortar)} indoors.
  5. rmc-mortar-target-invalid = You cannot fire {THE($mortar)} to this target.
  6. rmc-mortar-target-not-area = This area is out of bounds!
  7. rmc-mortar-target-covered = You cannot hit the target. It is probably underground.
  8. rmc-mortar-bad-idea = You realize how bad of an idea this is and quickly stop.
  9. rmc-mortar-cant-insert = You can't put {THE($shell)} in {THE($mortar)}!
  10. rmc-mortar-not-deployed = You need to deploy {THE($mortar)} first!
  11. rmc-mortar-fire-cooldown = {CAPITALIZE(THE($mortar))} barrel is still steaming hot. Wait a few seconds and stop firing it.
  12. rmc-mortar-less-accurate-with-range = [color=red]It will be less accurate the further away the target is![/color]
  13. rmc-mortar-target-start-self = You start adjusting {THE($mortar)}'s firing angle and distance to match the new coordinates.
  14. rmc-mortar-target-start-others = {$user} starts adjusting {THE($mortar)}'s firing angle and distance.
  15. rmc-mortar-target-finish-self = You finish adjusting {THE($mortar)}'s firing angle and distance to match the new coordinates.
  16. rmc-mortar-target-finish-others = {$user} finishes adjusting {THE($mortar)}'s firing angle and distance.
  17. rmc-mortar-dial-start-self = You start dialing {THE($mortar)}'s firing angle and distance to match the new coordinates.
  18. rmc-mortar-dial-start-others = {$user} starts dialing {THE($mortar)}'s firing angle and distance.
  19. rmc-mortar-dial-finish-self = You finish dialing {THE($mortar)}'s firing angle and distance to match the new coordinates.
  20. rmc-mortar-dial-finish-others = {$user} finishes dialing {THE($mortar)}'s firing angle and distance.
  21. rmc-mortar-shell-load-start-self = You start loading {THE($shell)} into {THE($mortar)}.
  22. rmc-mortar-shell-load-start-others = {$user} starts loading {THE($shell)} into {THE($mortar)}.
  23. rmc-mortar-shell-load-finish-self = You load {THE($shell)} into {THE($mortar)}.
  24. rmc-mortar-shell-fire = {CAPITALIZE(THE($mortar))} fires!
  25. rmc-mortar-shell-warning = A SHELL IS COMING DOWN TO YOUR {$direction}
  26. rmc-mortar-shell-warning-above = A SHELL IS COMING DOWN RIGHT ABOVE YOU
  27. rmc-mortar-shell-impact-warning = A SHELL IS ABOUT TO IMPACT TO YOUR {$direction}
  28. rmc-mortar-shell-impact-warning-above = A SHELL IS ABOUT TO IMPACT RIGHT ABOVE YOU
  29. rmc-mortar-interface = Mortar Interface
  30. rmc-mortar-target-x = Target X:
  31. rmc-mortar-target-y = Target Y:
  32. rmc-mortar-target-set = Set Target
  33. rmc-mortar-target-too-close = You cannot aim at this coordinate, it is too close to your mortar.
  34. rmc-mortar-target-too-far = You cannot aim at this coordinate, it is too far from your mortar.
  35. rmc-mortar-offset-x = X Offset:
  36. rmc-mortar-offset-y = Y Offset:
  37. rmc-mortar-offset-set = Dial Offset
  38. rmc-mortar-offset-too-far = You cannot dial to this coordinate, it is too far away from the original target.
  39. rmc-mortar-offset-too-close = You cannot dial to this coordinate, it is too close to your mortar.
  40. rmc-mortar-offset-max = Max dial
  41. offset: {$max}