CryostorageSystem.cs 13 KB

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  1. using System.Globalization;
  2. using Content.Server.Chat.Managers;
  3. using Content.Server.Chat.Systems;
  4. using Content.Server.Ghost;
  5. using Content.Server.Hands.Systems;
  6. using Content.Server.Inventory;
  7. using Content.Server.Popups;
  8. using Content.Server.Station.Components;
  9. using Content.Server.Station.Systems;
  10. using Content.Server.StationRecords;
  11. using Content.Server.StationRecords.Systems;
  12. using Content.Shared.Access.Systems;
  13. using Content.Shared.Bed.Cryostorage;
  14. using Content.Shared.Chat;
  15. using Content.Shared.Climbing.Systems;
  16. using Content.Shared.Database;
  17. using Content.Shared.GameTicking;
  18. using Content.Shared.Hands.Components;
  19. using Content.Shared.Mind.Components;
  20. using Content.Shared.StationRecords;
  21. using Content.Shared.UserInterface;
  22. using Robust.Server.Audio;
  23. using Robust.Server.Containers;
  24. using Robust.Server.GameObjects;
  25. using Robust.Server.Player;
  26. using Robust.Shared.Containers;
  27. using Robust.Shared.Enums;
  28. using Robust.Shared.Network;
  29. using Robust.Shared.Player;
  30. namespace Content.Server.Bed.Cryostorage;
  31. /// <inheritdoc/>
  32. public sealed class CryostorageSystem : SharedCryostorageSystem
  33. {
  34. [Dependency] private readonly IChatManager _chatManager = default!;
  35. [Dependency] private readonly IPlayerManager _playerManager = default!;
  36. [Dependency] private readonly AudioSystem _audio = default!;
  37. [Dependency] private readonly AccessReaderSystem _accessReader = default!;
  38. [Dependency] private readonly ChatSystem _chatSystem = default!;
  39. [Dependency] private readonly ClimbSystem _climb = default!;
  40. [Dependency] private readonly ContainerSystem _container = default!;
  41. [Dependency] private readonly GhostSystem _ghostSystem = default!;
  42. [Dependency] private readonly HandsSystem _hands = default!;
  43. [Dependency] private readonly ServerInventorySystem _inventory = default!;
  44. [Dependency] private readonly PopupSystem _popup = default!;
  45. [Dependency] private readonly StationSystem _station = default!;
  46. [Dependency] private readonly StationJobsSystem _stationJobs = default!;
  47. [Dependency] private readonly StationRecordsSystem _stationRecords = default!;
  48. [Dependency] private readonly TransformSystem _transform = default!;
  49. [Dependency] private readonly UserInterfaceSystem _ui = default!;
  50. /// <inheritdoc/>
  51. public override void Initialize()
  52. {
  53. base.Initialize();
  54. SubscribeLocalEvent<CryostorageComponent, BeforeActivatableUIOpenEvent>(OnBeforeUIOpened);
  55. SubscribeLocalEvent<CryostorageComponent, CryostorageRemoveItemBuiMessage>(OnRemoveItemBuiMessage);
  56. SubscribeLocalEvent<CryostorageContainedComponent, PlayerSpawnCompleteEvent>(OnPlayerSpawned);
  57. SubscribeLocalEvent<CryostorageContainedComponent, MindRemovedMessage>(OnMindRemoved);
  58. _playerManager.PlayerStatusChanged += PlayerStatusChanged;
  59. }
  60. public override void Shutdown()
  61. {
  62. base.Shutdown();
  63. _playerManager.PlayerStatusChanged -= PlayerStatusChanged;
  64. }
  65. private void OnBeforeUIOpened(Entity<CryostorageComponent> ent, ref BeforeActivatableUIOpenEvent args)
  66. {
  67. UpdateCryostorageUIState(ent);
  68. }
  69. private void OnRemoveItemBuiMessage(Entity<CryostorageComponent> ent, ref CryostorageRemoveItemBuiMessage args)
  70. {
  71. var (_, comp) = ent;
  72. var attachedEntity = args.Actor;
  73. var cryoContained = GetEntity(args.StoredEntity);
  74. if (!comp.StoredPlayers.Contains(cryoContained) || !IsInPausedMap(cryoContained))
  75. return;
  76. if (!HasComp<HandsComponent>(attachedEntity))
  77. return;
  78. if (!_accessReader.IsAllowed(attachedEntity, ent))
  79. {
  80. _popup.PopupEntity(Loc.GetString("cryostorage-popup-access-denied"), attachedEntity, attachedEntity);
  81. return;
  82. }
  83. EntityUid? entity = null;
  84. if (args.Type == CryostorageRemoveItemBuiMessage.RemovalType.Hand)
  85. {
  86. if (_hands.TryGetHand(cryoContained, args.Key, out var hand))
  87. entity = hand.HeldEntity;
  88. }
  89. else
  90. {
  91. if (_inventory.TryGetSlotContainer(cryoContained, args.Key, out var slot, out _))
  92. entity = slot.ContainedEntity;
  93. }
  94. if (entity == null)
  95. return;
  96. AdminLog.Add(LogType.Action, LogImpact.High,
  97. $"{ToPrettyString(attachedEntity):player} removed item {ToPrettyString(entity)} from cryostorage-contained player " +
  98. $"{ToPrettyString(cryoContained):player}, stored in cryostorage {ToPrettyString(ent)}");
  99. _container.TryRemoveFromContainer(entity.Value);
  100. _transform.SetCoordinates(entity.Value, Transform(attachedEntity).Coordinates);
  101. _hands.PickupOrDrop(attachedEntity, entity.Value);
  102. UpdateCryostorageUIState(ent);
  103. }
  104. private void UpdateCryostorageUIState(Entity<CryostorageComponent> ent)
  105. {
  106. var state = new CryostorageBuiState(GetAllContainedData(ent));
  107. _ui.SetUiState(ent.Owner, CryostorageUIKey.Key, state);
  108. }
  109. private void OnPlayerSpawned(Entity<CryostorageContainedComponent> ent, ref PlayerSpawnCompleteEvent args)
  110. {
  111. // if you spawned into cryostorage, we're not gonna round-remove you.
  112. ent.Comp.GracePeriodEndTime = null;
  113. }
  114. private void OnMindRemoved(Entity<CryostorageContainedComponent> ent, ref MindRemovedMessage args)
  115. {
  116. var comp = ent.Comp;
  117. if (!TryComp<CryostorageComponent>(comp.Cryostorage, out var cryostorageComponent))
  118. return;
  119. if (comp.GracePeriodEndTime != null)
  120. comp.GracePeriodEndTime = Timing.CurTime + cryostorageComponent.NoMindGracePeriod;
  121. comp.AllowReEnteringBody = false;
  122. comp.UserId = args.Mind.Comp.UserId;
  123. }
  124. private void PlayerStatusChanged(object? sender, SessionStatusEventArgs args)
  125. {
  126. if (args.Session.AttachedEntity is not { } entity)
  127. return;
  128. if (!TryComp<CryostorageContainedComponent>(entity, out var containedComponent))
  129. return;
  130. if (args.NewStatus is SessionStatus.Disconnected or SessionStatus.Zombie)
  131. {
  132. containedComponent.AllowReEnteringBody = true;
  133. var delay = CompOrNull<CryostorageComponent>(containedComponent.Cryostorage)?.NoMindGracePeriod ?? TimeSpan.Zero;
  134. containedComponent.GracePeriodEndTime = Timing.CurTime + delay;
  135. containedComponent.UserId = args.Session.UserId;
  136. }
  137. else if (args.NewStatus == SessionStatus.InGame)
  138. {
  139. HandleCryostorageReconnection((entity, containedComponent));
  140. }
  141. }
  142. public void HandleEnterCryostorage(Entity<CryostorageContainedComponent> ent, NetUserId? userId)
  143. {
  144. var comp = ent.Comp;
  145. var cryostorageEnt = ent.Comp.Cryostorage;
  146. var station = _station.GetOwningStation(ent);
  147. var name = Name(ent.Owner);
  148. if (!TryComp<CryostorageComponent>(cryostorageEnt, out var cryostorageComponent))
  149. return;
  150. // if we have a session, we use that to add back in all the job slots the player had.
  151. if (userId != null)
  152. {
  153. foreach (var uniqueStation in _station.GetStationsSet())
  154. {
  155. if (!TryComp<StationJobsComponent>(uniqueStation, out var stationJobs))
  156. continue;
  157. if (!_stationJobs.TryGetPlayerJobs(uniqueStation, userId.Value, out var jobs, stationJobs))
  158. continue;
  159. foreach (var job in jobs)
  160. {
  161. _stationJobs.TryAdjustJobSlot(uniqueStation, job, 1, clamp: true);
  162. }
  163. _stationJobs.TryRemovePlayerJobs(uniqueStation, userId.Value, stationJobs);
  164. }
  165. }
  166. _audio.PlayPvs(cryostorageComponent.RemoveSound, ent);
  167. EnsurePausedMap();
  168. if (PausedMap == null)
  169. {
  170. Log.Error("CryoSleep map was unexpectedly null");
  171. return;
  172. }
  173. if (!CryoSleepRejoiningEnabled || !comp.AllowReEnteringBody)
  174. {
  175. if (userId != null && Mind.TryGetMind(userId.Value, out var mind) &&
  176. HasComp<CryostorageContainedComponent>(mind.Value.Comp.CurrentEntity))
  177. {
  178. _ghostSystem.OnGhostAttempt(mind.Value, false);
  179. }
  180. }
  181. comp.AllowReEnteringBody = false;
  182. _transform.SetParent(ent, PausedMap.Value);
  183. cryostorageComponent.StoredPlayers.Add(ent);
  184. Dirty(ent, comp);
  185. UpdateCryostorageUIState((cryostorageEnt.Value, cryostorageComponent));
  186. AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(ent):player} was entered into cryostorage inside of {ToPrettyString(cryostorageEnt.Value)}");
  187. if (!TryComp<StationRecordsComponent>(station, out var stationRecords))
  188. return;
  189. var jobName = Loc.GetString("earlyleave-cryo-job-unknown");
  190. var recordId = _stationRecords.GetRecordByName(station.Value, name);
  191. if (recordId != null)
  192. {
  193. var key = new StationRecordKey(recordId.Value, station.Value);
  194. if (_stationRecords.TryGetRecord<GeneralStationRecord>(key, out var entry, stationRecords))
  195. jobName = entry.JobTitle;
  196. _stationRecords.RemoveRecord(key, stationRecords);
  197. }
  198. _chatSystem.DispatchStationAnnouncement(station.Value,
  199. Loc.GetString(
  200. "earlyleave-cryo-announcement",
  201. ("character", name),
  202. ("entity", ent.Owner), // gender things for supporting downstreams with other languages
  203. ("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
  204. ), Loc.GetString("earlyleave-cryo-sender"),
  205. playDefaultSound: false
  206. );
  207. }
  208. private void HandleCryostorageReconnection(Entity<CryostorageContainedComponent> entity)
  209. {
  210. var (uid, comp) = entity;
  211. if (!CryoSleepRejoiningEnabled || !IsInPausedMap(uid))
  212. return;
  213. // how did you destroy these? they're indestructible.
  214. if (comp.Cryostorage is not { } cryostorage ||
  215. TerminatingOrDeleted(cryostorage) ||
  216. !TryComp<CryostorageComponent>(cryostorage, out var cryostorageComponent))
  217. {
  218. QueueDel(entity);
  219. return;
  220. }
  221. var cryoXform = Transform(cryostorage);
  222. _transform.SetParent(uid, cryoXform.ParentUid);
  223. _transform.SetCoordinates(uid, cryoXform.Coordinates);
  224. if (!_container.TryGetContainer(cryostorage, cryostorageComponent.ContainerId, out var container) ||
  225. !_container.Insert(uid, container, cryoXform))
  226. {
  227. _climb.ForciblySetClimbing(uid, cryostorage);
  228. }
  229. comp.GracePeriodEndTime = null;
  230. cryostorageComponent.StoredPlayers.Remove(uid);
  231. AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(entity):player} re-entered the game from cryostorage {ToPrettyString(cryostorage)}");
  232. UpdateCryostorageUIState((cryostorage, cryostorageComponent));
  233. }
  234. protected override void OnInsertedContainer(Entity<CryostorageComponent> ent, ref EntInsertedIntoContainerMessage args)
  235. {
  236. var (uid, comp) = ent;
  237. if (args.Container.ID != comp.ContainerId)
  238. return;
  239. base.OnInsertedContainer(ent, ref args);
  240. var locKey = CryoSleepRejoiningEnabled
  241. ? "cryostorage-insert-message-temp"
  242. : "cryostorage-insert-message-permanent";
  243. var msg = Loc.GetString(locKey, ("time", comp.GracePeriod.TotalMinutes));
  244. if (TryComp<ActorComponent>(args.Entity, out var actor))
  245. _chatManager.ChatMessageToOne(ChatChannel.Server, msg, msg, uid, false, actor.PlayerSession.Channel);
  246. }
  247. private List<CryostorageContainedPlayerData> GetAllContainedData(Entity<CryostorageComponent> ent)
  248. {
  249. var data = new List<CryostorageContainedPlayerData>();
  250. data.EnsureCapacity(ent.Comp.StoredPlayers.Count);
  251. foreach (var contained in ent.Comp.StoredPlayers)
  252. {
  253. data.Add(GetContainedData(contained));
  254. }
  255. return data;
  256. }
  257. private CryostorageContainedPlayerData GetContainedData(EntityUid uid)
  258. {
  259. var data = new CryostorageContainedPlayerData();
  260. data.PlayerName = Name(uid);
  261. data.PlayerEnt = GetNetEntity(uid);
  262. var enumerator = _inventory.GetSlotEnumerator(uid);
  263. while (enumerator.NextItem(out var item, out var slotDef))
  264. {
  265. data.ItemSlots.Add(slotDef.Name, Name(item));
  266. }
  267. foreach (var hand in _hands.EnumerateHands(uid))
  268. {
  269. if (hand.HeldEntity == null)
  270. continue;
  271. data.HeldItems.Add(hand.Name, Name(hand.HeldEntity.Value));
  272. }
  273. return data;
  274. }
  275. public override void Update(float frameTime)
  276. {
  277. base.Update(frameTime);
  278. var query = EntityQueryEnumerator<CryostorageContainedComponent>();
  279. while (query.MoveNext(out var uid, out var containedComp))
  280. {
  281. if (containedComp.GracePeriodEndTime == null)
  282. continue;
  283. if (Timing.CurTime < containedComp.GracePeriodEndTime)
  284. continue;
  285. Mind.TryGetMind(uid, out _, out var mindComp);
  286. var id = mindComp?.UserId ?? containedComp.UserId;
  287. HandleEnterCryostorage((uid, containedComp), id);
  288. }
  289. }
  290. }