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- using Robust.Shared.Prototypes;
- namespace Content.Shared.SprayPainter.Prototypes;
- [Prototype("AirlockGroup")]
- public sealed partial class AirlockGroupPrototype : IPrototype
- {
- [IdDataField]
- public string ID { get; private set; } = default!;
- [DataField("stylePaths")]
- public Dictionary<string, string> StylePaths = default!;
- // The priority determines, which sprite is used when showing
- // the icon for a style in the SprayPainter UI. The highest priority
- // gets shown.
- [DataField("iconPriority")]
- public int IconPriority = 0;
- }
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