AirlockGroupPrototype.cs 568 B

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  1. using Robust.Shared.Prototypes;
  2. namespace Content.Shared.SprayPainter.Prototypes;
  3. [Prototype("AirlockGroup")]
  4. public sealed partial class AirlockGroupPrototype : IPrototype
  5. {
  6. [IdDataField]
  7. public string ID { get; private set; } = default!;
  8. [DataField("stylePaths")]
  9. public Dictionary<string, string> StylePaths = default!;
  10. // The priority determines, which sprite is used when showing
  11. // the icon for a style in the SprayPainter UI. The highest priority
  12. // gets shown.
  13. [DataField("iconPriority")]
  14. public int IconPriority = 0;
  15. }