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- using Content.Shared.Roles;
- using Content.Shared.SprayPainter.Prototypes;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.SprayPainter.Components;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class PaintableAirlockComponent : Component
- {
- /// <summary>
- /// Group of styles this airlock can be painted with, e.g. glass, standard or external.
- /// </summary>
- [DataField(required: true), AutoNetworkedField]
- public ProtoId<AirlockGroupPrototype> Group = string.Empty;
- /// <summary>
- /// Department this airlock is painted as, or none.
- /// Must be specified in prototypes for turf war to work.
- /// To better catch any mistakes, you need to explicitly state a non-styled airlock has a null department.
- /// </summary>
- [DataField(required: true), AutoNetworkedField]
- public ProtoId<DepartmentPrototype>? Department;
- }
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