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- using Robust.Client.Graphics;
- namespace Content.Client.Physics;
- public sealed class JointVisualsSystem : EntitySystem
- {
- [Dependency] private readonly IOverlayManager _overlay = default!;
- public override void Initialize()
- {
- base.Initialize();
- _overlay.AddOverlay(new JointVisualsOverlay(EntityManager));
- }
- public override void Shutdown()
- {
- base.Shutdown();
- _overlay.RemoveOverlay<JointVisualsOverlay>();
- }
- }
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