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- using Content.Shared.Weapons.Ranged.Components;
- using Content.Shared.Weapons.Ranged.Events;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Ranged.Systems;
- public abstract partial class SharedGunSystem
- {
- protected virtual void InitializeBasicEntity()
- {
- SubscribeLocalEvent<BasicEntityAmmoProviderComponent, MapInitEvent>(OnBasicEntityMapInit);
- SubscribeLocalEvent<BasicEntityAmmoProviderComponent, TakeAmmoEvent>(OnBasicEntityTakeAmmo);
- SubscribeLocalEvent<BasicEntityAmmoProviderComponent, GetAmmoCountEvent>(OnBasicEntityAmmoCount);
- }
- private void OnBasicEntityMapInit(EntityUid uid, BasicEntityAmmoProviderComponent component, MapInitEvent args)
- {
- if (component.Count is null)
- {
- component.Count = component.Capacity;
- Dirty(uid, component);
- }
- UpdateBasicEntityAppearance(uid, component);
- }
- private void OnBasicEntityTakeAmmo(EntityUid uid, BasicEntityAmmoProviderComponent component, TakeAmmoEvent args)
- {
- for (var i = 0; i < args.Shots; i++)
- {
- if (component.Count <= 0)
- return;
- if (component.Count != null)
- {
- component.Count--;
- }
- var ent = Spawn(component.Proto, args.Coordinates);
- args.Ammo.Add((ent, EnsureShootable(ent)));
- }
- _recharge.Reset(uid);
- UpdateBasicEntityAppearance(uid, component);
- Dirty(uid, component);
- }
- private void OnBasicEntityAmmoCount(EntityUid uid, BasicEntityAmmoProviderComponent component, ref GetAmmoCountEvent args)
- {
- args.Capacity = component.Capacity ?? int.MaxValue;
- args.Count = component.Count ?? int.MaxValue;
- }
- private void UpdateBasicEntityAppearance(EntityUid uid, BasicEntityAmmoProviderComponent component)
- {
- if (!Timing.IsFirstTimePredicted || !TryComp<AppearanceComponent>(uid, out var appearance))
- return;
- Appearance.SetData(uid, AmmoVisuals.HasAmmo, component.Count != 0, appearance);
- Appearance.SetData(uid, AmmoVisuals.AmmoCount, component.Count ?? int.MaxValue, appearance);
- Appearance.SetData(uid, AmmoVisuals.AmmoMax, component.Capacity ?? int.MaxValue, appearance);
- }
- #region Public API
- public bool ChangeBasicEntityAmmoCount(EntityUid uid, int delta, BasicEntityAmmoProviderComponent? component = null)
- {
- if (!Resolve(uid, ref component, false) || component.Count == null)
- return false;
- return UpdateBasicEntityAmmoCount(uid, component.Count.Value + delta, component);
- }
- public bool UpdateBasicEntityAmmoCount(EntityUid uid, int count, BasicEntityAmmoProviderComponent? component = null)
- {
- if (!Resolve(uid, ref component, false))
- return false;
- if (count > component.Capacity)
- return false;
- component.Count = count;
- UpdateBasicEntityAppearance(uid, component);
- UpdateAmmoCount(uid);
- Dirty(uid, component);
- return true;
- }
- #endregion
- }
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