RequestStopShootEvent.cs 303 B

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  1. using Robust.Shared.Serialization;
  2. namespace Content.Shared.Weapons.Ranged.Events;
  3. /// <summary>
  4. /// Raised on the client to request it would like to stop hooting.
  5. /// </summary>
  6. [Serializable, NetSerializable]
  7. public sealed class RequestStopShootEvent : EntityEventArgs
  8. {
  9. public NetEntity Gun;
  10. }