OnEmptyGunShotEvent.cs 230 B

1234567
  1. namespace Content.Shared.Weapons.Ranged.Events;
  2. /// <summary>
  3. /// Raised directed on the gun when trying to fire it while it's out of ammo
  4. /// </summary>
  5. [ByRefEvent]
  6. public record struct OnEmptyGunShotEvent(EntityUid EmptyGun);