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- using Robust.Shared.Serialization;
- namespace Content.Shared.Weapons.Ranged.Events;
- /// <summary>
- /// Raised whenever a muzzle flash client-side entity needs to be spawned.
- /// </summary>
- [Serializable, NetSerializable]
- public sealed class MuzzleFlashEvent : EntityEventArgs
- {
- public NetEntity Uid;
- public string Prototype;
- public Angle Angle;
- public MuzzleFlashEvent(NetEntity uid, string prototype, Angle angle)
- {
- Uid = uid;
- Prototype = prototype;
- Angle = angle;
- }
- }
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