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- namespace Content.Shared.Weapons.Ranged.Events;
- /// <summary>
- /// Raised directed on the gun entity when a muzzle flash is about to happen.
- /// </summary>
- /// <param name="Cancelled">If set to true, the muzzle flash will not be shown.</param>
- [ByRefEvent]
- public record struct GunMuzzleFlashAttemptEvent(bool Cancelled);
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