| 12345678 |
- namespace Content.Shared.Weapons.Ranged.Events;
- /// <summary>
- /// Raised directed on the gun entity when ammo is shot to calculate its spread.
- /// </summary>
- /// <param name="Spread">The spread of the ammo, can be changed by handlers.</param>
- [ByRefEvent]
- public record struct GunGetAmmoSpreadEvent(Angle Spread);
|