LeechOnMarkerComponent.cs 482 B

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  1. using Content.Shared.Damage;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Weapons.Marker;
  4. /// <summary>
  5. /// Applies leech upon hitting a damage marker target.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class LeechOnMarkerComponent : Component
  9. {
  10. // TODO: Can't network damagespecifiers yet last I checked.
  11. [ViewVariables(VVAccess.ReadWrite)]
  12. [DataField("leech", required: true)]
  13. public DamageSpecifier Leech = new();
  14. }