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- using Content.Shared.Damage;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Marker;
- /// <summary>
- /// Applies leech upon hitting a damage marker target.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class LeechOnMarkerComponent : Component
- {
- // TODO: Can't network damagespecifiers yet last I checked.
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("leech", required: true)]
- public DamageSpecifier Leech = new();
- }
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