PreventableStepTriggerComponent.cs 401 B

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  1. using Content.Shared.Inventory;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.StepTrigger.Components;
  4. /// <summary>
  5. /// This is used for marking step trigger events that require the user to wear shoes or have protection of some sort, such as for glass shards.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class PreventableStepTriggerComponent : Component;