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- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.StationRecords;
- [RegisterComponent, NetworkedComponent]
- public sealed partial class StationRecordKeyStorageComponent : Component
- {
- /// <summary>
- /// The key stored in this component.
- /// </summary>
- [ViewVariables]
- public StationRecordKey? Key;
- }
- [Serializable, NetSerializable]
- public sealed class StationRecordKeyStorageComponentState : ComponentState
- {
- public (NetEntity, uint)? Key;
- public StationRecordKeyStorageComponentState((NetEntity, uint)? key)
- {
- Key = key;
- }
- }
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