SpriteFadeComponent.cs 314 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Sprite;
  3. /// <summary>
  4. /// If your client entity is behind this then the sprite's alpha will be lowered so your entity remains visible.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class SpriteFadeComponent : Component
  8. {
  9. }