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- using System.Numerics;
- using Content.Shared.CombatMode.Pacification;
- using Content.Shared.Damage;
- using Content.Shared.DoAfter;
- using Content.Shared.Hands.EntitySystems;
- using Content.Shared.Interaction;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Throwing;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Map;
- using Robust.Shared.Network;
- using Robust.Shared.Physics;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Physics.Dynamics;
- using Robust.Shared.Physics.Events;
- using Robust.Shared.Physics.Systems;
- using Robust.Shared.Serialization;
- using Robust.Shared.Utility;
- namespace Content.Shared.Projectiles;
- public abstract partial class SharedProjectileSystem : EntitySystem
- {
- public const string ProjectileFixture = "projectile";
- [Dependency] private readonly INetManager _net = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
- [Dependency] private readonly SharedHandsSystem _hands = default!;
- [Dependency] private readonly SharedPhysicsSystem _physics = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision);
- SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileHitEvent>(OnEmbedProjectileHit);
- SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit);
- SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate);
- SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
- SubscribeLocalEvent<EmbeddedContainerComponent, EntityTerminatingEvent>(OnEmbeddableTermination);
- }
- private void OnEmbedActivate(Entity<EmbeddableProjectileComponent> embeddable, ref ActivateInWorldEvent args)
- {
- // Unremovable embeddables moment
- if (embeddable.Comp.RemovalTime == null)
- return;
- if (args.Handled || !args.Complex || !TryComp<PhysicsComponent>(embeddable, out var physics) ||
- physics.BodyType != BodyType.Static)
- return;
- args.Handled = true;
- _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager,
- args.User,
- embeddable.Comp.RemovalTime.Value,
- new RemoveEmbeddedProjectileEvent(),
- eventTarget: embeddable,
- target: embeddable));
- }
- private void OnEmbedRemove(Entity<EmbeddableProjectileComponent> embeddable, ref RemoveEmbeddedProjectileEvent args)
- {
- // Whacky prediction issues.
- if (args.Cancelled || _net.IsClient)
- return;
- EmbedDetach(embeddable, embeddable.Comp, args.User);
- // try place it in the user's hand
- _hands.TryPickupAnyHand(args.User, embeddable);
- }
- private void OnEmbedThrowDoHit(Entity<EmbeddableProjectileComponent> embeddable, ref ThrowDoHitEvent args)
- {
- if (!embeddable.Comp.EmbedOnThrow)
- return;
- EmbedAttach(embeddable, args.Target, null, embeddable.Comp);
- }
- private void OnEmbedProjectileHit(Entity<EmbeddableProjectileComponent> embeddable, ref ProjectileHitEvent args)
- {
- EmbedAttach(embeddable, args.Target, args.Shooter, embeddable.Comp);
- // Raise a specific event for projectiles.
- if (TryComp(embeddable, out ProjectileComponent? projectile))
- {
- var ev = new ProjectileEmbedEvent(projectile.Shooter!.Value, projectile.Weapon!.Value, args.Target);
- RaiseLocalEvent(embeddable, ref ev);
- }
- }
- private void EmbedAttach(EntityUid uid, EntityUid target, EntityUid? user, EmbeddableProjectileComponent component)
- {
- TryComp<PhysicsComponent>(uid, out var physics);
- _physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
- _physics.SetBodyType(uid, BodyType.Static, body: physics);
- var xform = Transform(uid);
- _transform.SetParent(uid, xform, target);
- if (component.Offset != Vector2.Zero)
- {
- var rotation = xform.LocalRotation;
- if (TryComp<ThrowingAngleComponent>(uid, out var throwingAngleComp))
- rotation += throwingAngleComp.Angle;
- _transform.SetLocalPosition(uid, xform.LocalPosition + rotation.RotateVec(component.Offset), xform);
- }
- _audio.PlayPredicted(component.Sound, uid, null);
- component.EmbeddedIntoUid = target;
- var ev = new EmbedEvent(user, target);
- RaiseLocalEvent(uid, ref ev);
- Dirty(uid, component);
- EnsureComp<EmbeddedContainerComponent>(target, out var embeddedContainer);
- //Assert that this entity not embed
- DebugTools.AssertEqual(embeddedContainer.EmbeddedObjects.Contains(uid), false);
- embeddedContainer.EmbeddedObjects.Add(uid);
- }
- public void EmbedDetach(EntityUid uid, EmbeddableProjectileComponent? component, EntityUid? user = null)
- {
- if (!Resolve(uid, ref component))
- return;
- if (component.DeleteOnRemove)
- {
- QueueDel(uid);
- return;
- }
- if (component.EmbeddedIntoUid is not null)
- {
- if (TryComp<EmbeddedContainerComponent>(component.EmbeddedIntoUid.Value, out var embeddedContainer))
- embeddedContainer.EmbeddedObjects.Remove(uid);
- }
- var xform = Transform(uid);
- TryComp<PhysicsComponent>(uid, out var physics);
- _physics.SetBodyType(uid, BodyType.Dynamic, body: physics, xform: xform);
- _transform.AttachToGridOrMap(uid, xform);
- component.EmbeddedIntoUid = null;
- Dirty(uid, component);
- // Reset whether the projectile has damaged anything if it successfully was removed
- if (TryComp<ProjectileComponent>(uid, out var projectile))
- {
- projectile.Shooter = null;
- projectile.Weapon = null;
- projectile.ProjectileSpent = false;
- Dirty(uid, projectile);
- }
- if (user != null)
- {
- // Land it just coz uhhh yeah
- var landEv = new LandEvent(user, true);
- RaiseLocalEvent(uid, ref landEv);
- }
- _physics.WakeBody(uid, body: physics);
- }
- private void OnEmbeddableTermination(Entity<EmbeddedContainerComponent> container, ref EntityTerminatingEvent args)
- {
- DetachAllEmbedded(container);
- }
- public void DetachAllEmbedded(Entity<EmbeddedContainerComponent> container)
- {
- foreach (var embedded in container.Comp.EmbeddedObjects)
- {
- if (!TryComp<EmbeddableProjectileComponent>(embedded, out var embeddedComp))
- continue;
- EmbedDetach(embedded, embeddedComp);
- }
- }
- private void PreventCollision(EntityUid uid, ProjectileComponent component, ref PreventCollideEvent args)
- {
- if (component.IgnoreShooter && (args.OtherEntity == component.Shooter || args.OtherEntity == component.Weapon))
- {
- args.Cancelled = true;
- }
- }
- public void SetShooter(EntityUid id, ProjectileComponent component, EntityUid shooterId)
- {
- if (component.Shooter == shooterId)
- return;
- component.Shooter = shooterId;
- Dirty(id, component);
- }
- [Serializable, NetSerializable]
- private sealed partial class RemoveEmbeddedProjectileEvent : DoAfterEvent
- {
- public override DoAfterEvent Clone() => this;
- }
- }
- [Serializable, NetSerializable]
- public sealed class ImpactEffectEvent : EntityEventArgs
- {
- public string Prototype;
- public NetCoordinates Coordinates;
- public ImpactEffectEvent(string prototype, NetCoordinates coordinates)
- {
- Prototype = prototype;
- Coordinates = coordinates;
- }
- }
- /// <summary>
- /// Raised when an entity is just about to be hit with a projectile but can reflect it
- /// </summary>
- [ByRefEvent]
- public record struct ProjectileReflectAttemptEvent(EntityUid ProjUid, ProjectileComponent Component, bool Cancelled);
- /// <summary>
- /// Raised when a projectile hits an entity
- /// </summary>
- [ByRefEvent]
- public record struct ProjectileHitEvent(DamageSpecifier Damage, EntityUid Target, EntityUid? Shooter = null);
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