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- using Content.Shared.Parallax.Biomes.Markers;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
- namespace Content.Shared.Procedural.Loot;
- /// <summary>
- /// Adds a biome marker layer for dungeon loot.
- /// </summary>
- public sealed partial class BiomeMarkerLoot : IDungeonLoot
- {
- [DataField("proto", required: true)]
- public ProtoId<BiomeMarkerLayerPrototype> Prototype = new();
- }
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