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- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Exists just to listen to a single event. What a life.
- /// </summary>
- [NetworkedComponent, RegisterComponent] // must be networked to properly predict adding & removal
- public sealed partial class SpeedModifiedByContactComponent : Component
- {
- }
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