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FootstepModifierComponent.cs 389 B

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  1. using Robust.Shared.Audio;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Movement.Components;
  4. /// <summary>
  5. /// Changes footstep sound
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  8. public sealed partial class FootstepModifierComponent : Component
  9. {
  10. [DataField, AutoNetworkedField]
  11. public SoundSpecifier? FootstepSoundCollection;
  12. }