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- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Represents a boundary that can bump someone back when touched.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class BoundaryComponent : Component
- {
- [DataField, AutoNetworkedField]
- public float Offset = 2f;
- }
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