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- using System.Globalization;
- using System.Linq;
- using System.Text.RegularExpressions;
- using Robust.Shared.Utility;
- namespace Content.Shared.Localizations
- {
- public sealed class ContentLocalizationManager
- {
- [Dependency] private readonly ILocalizationManager _loc = default!;
- // If you want to change your codebase's language, do it here.
- private const string Culture = "en-US";
- /// <summary>
- /// Custom format strings used for parsing and displaying minutes:seconds timespans.
- /// </summary>
- public static readonly string[] TimeSpanMinutesFormats = new[]
- {
- @"m\:ss",
- @"mm\:ss",
- @"%m",
- @"mm"
- };
- public void Initialize()
- {
- var culture = new CultureInfo(Culture);
- _loc.LoadCulture(culture);
- _loc.AddFunction(culture, "PRESSURE", FormatPressure);
- _loc.AddFunction(culture, "POWERWATTS", FormatPowerWatts);
- _loc.AddFunction(culture, "POWERJOULES", FormatPowerJoules);
- _loc.AddFunction(culture, "UNITS", FormatUnits);
- _loc.AddFunction(culture, "TOSTRING", args => FormatToString(culture, args));
- _loc.AddFunction(culture, "LOC", FormatLoc);
- _loc.AddFunction(culture, "NATURALFIXED", FormatNaturalFixed);
- _loc.AddFunction(culture, "NATURALPERCENT", FormatNaturalPercent);
- _loc.AddFunction(culture, "PLAYTIME", FormatPlaytime);
- /*
- * The following language functions are specific to the english localization. When working on your own
- * localization you should NOT modify these, instead add new functions specific to your language/culture.
- * This ensures the english translations continue to work as expected when fallbacks are needed.
- */
- var cultureEn = new CultureInfo("en-US");
- _loc.AddFunction(cultureEn, "MAKEPLURAL", FormatMakePlural);
- _loc.AddFunction(cultureEn, "MANY", FormatMany);
- }
- private ILocValue FormatMany(LocArgs args)
- {
- var count = ((LocValueNumber) args.Args[1]).Value;
- if (Math.Abs(count - 1) < 0.0001f)
- {
- return (LocValueString) args.Args[0];
- }
- else
- {
- return (LocValueString) FormatMakePlural(args);
- }
- }
- private ILocValue FormatNaturalPercent(LocArgs args)
- {
- var number = ((LocValueNumber) args.Args[0]).Value * 100;
- var maxDecimals = (int)Math.Floor(((LocValueNumber) args.Args[1]).Value);
- var formatter = (NumberFormatInfo)NumberFormatInfo.GetInstance(CultureInfo.GetCultureInfo(Culture)).Clone();
- formatter.NumberDecimalDigits = maxDecimals;
- return new LocValueString(string.Format(formatter, "{0:N}", number).TrimEnd('0').TrimEnd(char.Parse(formatter.NumberDecimalSeparator)) + "%");
- }
- private ILocValue FormatNaturalFixed(LocArgs args)
- {
- var number = ((LocValueNumber) args.Args[0]).Value;
- var maxDecimals = (int)Math.Floor(((LocValueNumber) args.Args[1]).Value);
- var formatter = (NumberFormatInfo)NumberFormatInfo.GetInstance(CultureInfo.GetCultureInfo(Culture)).Clone();
- formatter.NumberDecimalDigits = maxDecimals;
- return new LocValueString(string.Format(formatter, "{0:N}", number).TrimEnd('0').TrimEnd(char.Parse(formatter.NumberDecimalSeparator)));
- }
- private static readonly Regex PluralEsRule = new("^.*(s|sh|ch|x|z)$");
- private ILocValue FormatMakePlural(LocArgs args)
- {
- var text = ((LocValueString) args.Args[0]).Value;
- var split = text.Split(" ", 1);
- var firstWord = split[0];
- if (PluralEsRule.IsMatch(firstWord))
- {
- if (split.Length == 1)
- return new LocValueString($"{firstWord}es");
- else
- return new LocValueString($"{firstWord}es {split[1]}");
- }
- else
- {
- if (split.Length == 1)
- return new LocValueString($"{firstWord}s");
- else
- return new LocValueString($"{firstWord}s {split[1]}");
- }
- }
- // TODO: allow fluent to take in lists of strings so this can be a format function like it should be.
- /// <summary>
- /// Formats a list as per english grammar rules.
- /// </summary>
- public static string FormatList(List<string> list)
- {
- return list.Count switch
- {
- <= 0 => string.Empty,
- 1 => list[0],
- 2 => $"{list[0]} and {list[1]}",
- _ => $"{string.Join(", ", list.GetRange(0, list.Count - 1))}, and {list[^1]}"
- };
- }
- /// <summary>
- /// Formats a list as per english grammar rules, but uses or instead of and.
- /// </summary>
- public static string FormatListToOr(List<string> list)
- {
- return list.Count switch
- {
- <= 0 => string.Empty,
- 1 => list[0],
- 2 => $"{list[0]} or {list[1]}",
- _ => $"{string.Join(" or ", list)}"
- };
- }
- /// <summary>
- /// Formats a direction struct as a human-readable string.
- /// </summary>
- public static string FormatDirection(Direction dir)
- {
- return Loc.GetString($"zzzz-fmt-direction-{dir.ToString()}");
- }
- /// <summary>
- /// Formats playtime as hours and minutes.
- /// </summary>
- public static string FormatPlaytime(TimeSpan time)
- {
- time = TimeSpan.FromMinutes(Math.Ceiling(time.TotalMinutes));
- var hours = (int)time.TotalHours;
- var minutes = time.Minutes;
- return Loc.GetString($"zzzz-fmt-playtime", ("hours", hours), ("minutes", minutes));
- }
- private static ILocValue FormatLoc(LocArgs args)
- {
- var id = ((LocValueString) args.Args[0]).Value;
- return new LocValueString(Loc.GetString(id, args.Options.Select(x => (x.Key, x.Value.Value!)).ToArray()));
- }
- private static ILocValue FormatToString(CultureInfo culture, LocArgs args)
- {
- var arg = args.Args[0];
- var fmt = ((LocValueString) args.Args[1]).Value;
- var obj = arg.Value;
- if (obj is IFormattable formattable)
- return new LocValueString(formattable.ToString(fmt, culture));
- return new LocValueString(obj?.ToString() ?? "");
- }
- private static ILocValue FormatUnitsGeneric(LocArgs args, string mode)
- {
- const int maxPlaces = 5; // Matches amount in _lib.ftl
- var pressure = ((LocValueNumber) args.Args[0]).Value;
- var places = 0;
- while (pressure > 1000 && places < maxPlaces)
- {
- pressure /= 1000;
- places += 1;
- }
- return new LocValueString(Loc.GetString(mode, ("divided", pressure), ("places", places)));
- }
- private static ILocValue FormatPressure(LocArgs args)
- {
- return FormatUnitsGeneric(args, "zzzz-fmt-pressure");
- }
- private static ILocValue FormatPowerWatts(LocArgs args)
- {
- return FormatUnitsGeneric(args, "zzzz-fmt-power-watts");
- }
- private static ILocValue FormatPowerJoules(LocArgs args)
- {
- return FormatUnitsGeneric(args, "zzzz-fmt-power-joules");
- }
- private static ILocValue FormatUnits(LocArgs args)
- {
- if (!Units.Types.TryGetValue(((LocValueString) args.Args[0]).Value, out var ut))
- throw new ArgumentException($"Unknown unit type {((LocValueString) args.Args[0]).Value}");
- var fmtstr = ((LocValueString) args.Args[1]).Value;
- double max = Double.NegativeInfinity;
- var iargs = new double[args.Args.Count - 1];
- for (var i = 2; i < args.Args.Count; i++)
- {
- var n = ((LocValueNumber) args.Args[i]).Value;
- if (n > max)
- max = n;
- iargs[i - 2] = n;
- }
- if (!ut.TryGetUnit(max, out var mu))
- throw new ArgumentException("Unit out of range for type");
- var fargs = new object[iargs.Length];
- for (var i = 0; i < iargs.Length; i++)
- fargs[i] = iargs[i] * mu.Factor;
- fargs[^1] = Loc.GetString($"units-{mu.Unit.ToLower()}");
- // Before anyone complains about "{"+"${...}", at least it's better than MS's approach...
- // https://docs.microsoft.com/en-us/dotnet/standard/base-types/composite-formatting#escaping-braces
- //
- // Note that the closing brace isn't replaced so that format specifiers can be applied.
- var res = String.Format(
- fmtstr.Replace("{UNIT", "{" + $"{fargs.Length - 1}"),
- fargs
- );
- return new LocValueString(res);
- }
- private static ILocValue FormatPlaytime(LocArgs args)
- {
- var time = TimeSpan.Zero;
- if (args.Args is { Count: > 0 } && args.Args[0].Value is TimeSpan timeArg)
- {
- time = timeArg;
- }
- return new LocValueString(FormatPlaytime(time));
- }
- }
- }
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