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- using Robust.Shared.Prototypes;
- namespace Content.Shared.EntityTable.EntitySelectors;
- /// <summary>
- /// Gets the spawns from the entity table prototype specified.
- /// Can be used to reuse common tables.
- /// </summary>
- public sealed partial class NestedSelector : EntityTableSelector
- {
- [DataField(required: true)]
- public ProtoId<EntityTablePrototype> TableId;
- protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
- IEntityManager entMan,
- IPrototypeManager proto)
- {
- return proto.Index(TableId).Table.GetSpawns(rand, entMan, proto);
- }
- }
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