AllSelector.cs 674 B

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  1. using Robust.Shared.Prototypes;
  2. namespace Content.Shared.EntityTable.EntitySelectors;
  3. /// <summary>
  4. /// Gets spawns from all of the child selectors
  5. /// </summary>
  6. public sealed partial class AllSelector : EntityTableSelector
  7. {
  8. [DataField(required: true)]
  9. public List<EntityTableSelector> Children;
  10. protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
  11. IEntityManager entMan,
  12. IPrototypeManager proto)
  13. {
  14. foreach (var child in Children)
  15. {
  16. foreach (var spawn in child.GetSpawns(rand, entMan, proto))
  17. {
  18. yield return spawn;
  19. }
  20. }
  21. }
  22. }