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- using Robust.Shared.GameStates;
- namespace Content.Shared.Traits.Assorted;
- /// <summary>
- /// This is used for making something blind forever.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class PermanentBlindnessComponent : Component
- {
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public int Blindness = 0; // How damaged should their eyes be. Set 0 for maximum damage.
- }
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