PermanentBlindnessComponent.cs 418 B

1234567891011121314
  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Traits.Assorted;
  3. /// <summary>
  4. /// This is used for making something blind forever.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class PermanentBlindnessComponent : Component
  8. {
  9. [ViewVariables(VVAccess.ReadWrite), DataField]
  10. public int Blindness = 0; // How damaged should their eyes be. Set 0 for maximum damage.
  11. }