| 123456789101112131415 |
- using Robust.Shared.GameStates;
- using Content.Shared.Drunk;
- namespace Content.Shared.Traits.Assorted;
- /// <summary>
- /// Used for the lightweight trait. DrunkSystem will check for this component and modify the boozePower accordingly if it finds it.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- [Access(typeof(SharedDrunkSystem))]
- public sealed partial class LightweightDrunkComponent : Component
- {
- [DataField("boozeStrengthMultiplier"), ViewVariables(VVAccess.ReadWrite)]
- public float BoozeStrengthMultiplier = 4f;
- }
|