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- using Robust.Shared.GameStates;
- namespace Content.Shared.Traits.Assorted;
- /// <summary>
- /// Set player speed to zero and standing state to down, simulating leg paralysis.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(LegsParalyzedSystem))]
- public sealed partial class LegsParalyzedComponent : Component
- {
- }
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