LegsParalyzedComponent.cs 335 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Traits.Assorted;
  3. /// <summary>
  4. /// Set player speed to zero and standing state to down, simulating leg paralysis.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, Access(typeof(LegsParalyzedSystem))]
  7. public sealed partial class LegsParalyzedComponent : Component
  8. {
  9. }