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- using Robust.Shared.GameStates;
- namespace Content.Shared.PowerCell.Components;
- /// <summary>
- /// Integrate PowerCellDraw and ItemToggle.
- /// Make toggling this item require power, and deactivates the item when power runs out.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ToggleCellDrawComponent : Component;
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