dirty.yml 1.2 KB

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  1. # If you spawn any of these, they should probably be made cleanable as well.
  2. - type: decal
  3. id: Dirt
  4. tags: ["station", "dirty"]
  5. defaultCleanable: true
  6. sprite:
  7. sprite: Decals/dirty.rsi
  8. state: dirt
  9. - type: decal
  10. id: DirtLight
  11. tags: ["station", "dirty"]
  12. defaultCleanable: true
  13. sprite:
  14. sprite: Decals/dirty.rsi
  15. state: dirtlight
  16. - type: decal
  17. id: DirtMedium
  18. tags: ["station", "dirty"]
  19. defaultCleanable: true
  20. sprite:
  21. sprite: Decals/dirty.rsi
  22. state: dirtmedium
  23. - type: decal
  24. id: DirtHeavy
  25. tags: ["station", "dirty"]
  26. defaultCleanable: true
  27. sprite:
  28. sprite: Decals/dirty.rsi
  29. state: dirtheavy
  30. - type: decal
  31. id: DirtHeavyMonotile
  32. tags: ["station", "dirty"]
  33. defaultCleanable: true
  34. sprite:
  35. sprite: Decals/dirty.rsi
  36. state: dirtheavy-mono
  37. - type: decal
  38. id: Damaged
  39. tags: ["station", "dirty"]
  40. defaultCleanable: true
  41. sprite:
  42. sprite: Decals/dirty.rsi
  43. state: damaged
  44. - type: decal
  45. id: Remains
  46. tags: ["station", "dirty"]
  47. defaultCleanable: true
  48. sprite:
  49. sprite: Decals/dirty.rsi
  50. state: remains
  51. - type: decal
  52. id: Rust
  53. tags: ["station", "dirty"]
  54. defaultCleanable: true
  55. sprite:
  56. sprite: Decals/dirty.rsi
  57. state: rust