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- using Robust.Shared.Prototypes;
- namespace Content.Shared.Parallax.Biomes.Markers;
- /// <summary>
- /// Specifies one-off marker points to be used. This could be for dungeon markers, mob markers, etc.
- /// These are run outside of the tile / decal / entity layers.
- /// </summary>
- public interface IBiomeMarkerLayer : IPrototype
- {
- /// <summary>
- /// Biome template to use as a mask for this layer.
- /// </summary>
- public Dictionary<EntProtoId, EntProtoId> EntityMask { get; }
- public string? Prototype { get; }
- /// <summary>
- /// How large the pre-generated points area is.
- /// </summary>
- public int Size { get; }
- }
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