OrganComponent.cs 450 B

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  1. using Content.Shared.Body.Systems;
  2. using Robust.Shared.Containers;
  3. using Robust.Shared.GameStates;
  4. namespace Content.Shared.Body.Organ;
  5. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  6. [Access(typeof(SharedBodySystem))]
  7. public sealed partial class OrganComponent : Component
  8. {
  9. /// <summary>
  10. /// Relevant body this organ is attached to.
  11. /// </summary>
  12. [DataField, AutoNetworkedField]
  13. public EntityUid? Body;
  14. }