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ValleyPointsComponent.cs 4.1 KB

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  1. using Content.Shared.Roles;
  2. using Robust.Shared.Audio;
  3. using Robust.Shared.Prototypes;
  4. using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
  5. namespace Content.Server.GameTicking.Rules.Components;
  6. [RegisterComponent, Access(typeof(ValleyPointsRuleSystem))]
  7. public sealed partial class ValleyPointsComponent : Component
  8. {
  9. /// <summary>
  10. /// The current points for Blugoslavia.
  11. /// </summary>
  12. [DataField]
  13. public int BlugoslaviaPoints = 0;
  14. /// <summary>
  15. /// The current points for the Insurgents.
  16. /// </summary>
  17. [DataField]
  18. public int InsurgentPoints = 0;
  19. /// <summary>
  20. /// Points needed to win the match.
  21. /// </summary>
  22. [DataField]
  23. public int PointsToWin = 1000;
  24. /// <summary>
  25. /// Match duration in minutes.
  26. /// </summary>
  27. [DataField]
  28. public float MatchDurationMinutes = 50f;
  29. /// <summary>
  30. /// Points awarded for killing a Blugoslavian soldier.
  31. /// </summary>
  32. [DataField]
  33. public int KillPoints = 20;
  34. /// <summary>
  35. /// Points awarded for delivering a supply box.
  36. /// </summary>
  37. [DataField]
  38. public int SupplyBoxDeliveryPoints = 50;
  39. /// <summary>
  40. /// Points awarded for stealing a supply box.
  41. /// </summary>
  42. [DataField]
  43. public int StolenSupplyBoxPoints = 75;
  44. /// <summary>
  45. /// Points awarded for escorting a convoy.
  46. /// </summary>
  47. [DataField]
  48. public int ConvoyEscortPoints = 100;
  49. /// <summary>
  50. /// Points awarded for holding a checkpoint.
  51. /// </summary>
  52. [DataField]
  53. public int CheckpointHoldPoints = 5;
  54. /// <summary>
  55. /// Bonus points for holding all checkpoints.
  56. /// </summary>
  57. [DataField]
  58. public int AllCheckpointsBonusPoints = 100;
  59. /// <summary>
  60. /// Time in seconds to hold a checkpoint before earning points.
  61. /// </summary>
  62. [DataField]
  63. public float CheckpointHoldTime = 60f; // 1 minute
  64. /// <summary>
  65. /// Time in seconds to secure a supply box at a checkpoint.
  66. /// </summary>
  67. [DataField]
  68. public float SupplyBoxSecureTime = 30f;
  69. /// <summary>
  70. /// Interval in seconds for all-checkpoints bonus.
  71. /// </summary>
  72. [DataField]
  73. public float CheckpointBonusInterval = 300f; // 5 minutes
  74. /// <summary>
  75. /// Initial count of civilian NPCs.
  76. /// </summary>
  77. [DataField]
  78. public int InitialCivilianCount = 0;
  79. /// <summary>
  80. /// Total civilian NPCs.
  81. /// </summary>
  82. [DataField]
  83. public int TotalCivilianNPCs = 0;
  84. /// <summary>
  85. /// Total civilian NPCs currently alive.
  86. /// </summary>
  87. [DataField]
  88. public int AliveCivilianNPCs = 0;
  89. /// <summary>
  90. /// Required civilian survival rate for UN objectives (0.0 to 1.0).
  91. /// </summary>
  92. [DataField]
  93. public float RequiredCivilianSurvivalRate = 0.8f; // 80%
  94. /// <summary>
  95. /// Whether the UN hospital zone is controlled by UN forces.
  96. /// </summary>
  97. [DataField]
  98. public bool UNHospitalZoneControlled = true;
  99. /// <summary>
  100. /// Whether the UN has maintained neutrality.
  101. /// </summary>
  102. [DataField]
  103. public bool UNNeutralityMaintained = true;
  104. /// <summary>
  105. /// When the game started.
  106. /// </summary>
  107. [DataField]
  108. public TimeSpan GameStartTime;
  109. /// <summary>
  110. /// Last time the all-checkpoints bonus was awarded.
  111. /// </summary>
  112. [DataField]
  113. public TimeSpan LastCheckpointBonusTime;
  114. /// <summary>
  115. /// Whether the game has ended.
  116. /// </summary>
  117. [DataField]
  118. public bool GameEnded = false;
  119. /// <summary>
  120. /// Checkpoints currently held by Blugoslavia.
  121. /// </summary>
  122. [DataField]
  123. public List<EntityUid> BlugoslaviaHeldCheckpoints = new();
  124. /// <summary>
  125. /// When each checkpoint started being held.
  126. /// </summary>
  127. [DataField]
  128. public Dictionary<EntityUid, TimeSpan> CheckpointHoldStartTimes = new();
  129. /// <summary>
  130. /// Supply boxes currently being secured.
  131. /// </summary>
  132. [DataField]
  133. public Dictionary<EntityUid, TimeSpan> SecuringSupplyBoxes = new();
  134. /// <summary>
  135. /// Last time scores were announced.
  136. /// </summary>
  137. [DataField]
  138. public TimeSpan LastScoreAnnouncementTime;
  139. }