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- - type: tool
- id: Anchoring
- name: tool-quality-anchoring-name
- toolName: tool-quality-anchoring-tool-name
- spawn: Wrench
- icon: { sprite: Objects/Tools/wrench.rsi, state: icon }
- - type: tool
- id: Prying
- name: tool-quality-prying-name
- toolName: tool-quality-prying-tool-name
- spawn: Crowbar
- icon: { sprite: Objects/Tools/crowbar.rsi, state: icon }
- - type: tool
- id: Screwing
- name: tool-quality-screwing-name
- toolName: tool-quality-screwing-tool-name
- spawn: Screwdriver
- icon: { sprite: Objects/Tools/screwdriver.rsi, state: screwdriver-map }
- - type: tool
- id: Cutting
- name: tool-quality-cutting-name
- toolName: tool-quality-cutting-tool-name
- spawn: Wirecutter
- icon: { sprite: Objects/Tools/wirecutters.rsi, state: cutters-map }
- - type: tool
- id: Welding
- name: tool-quality-welding-name
- toolName: tool-quality-welding-tool-name
- spawn: Welder
- icon: { sprite: Objects/Tools/welder.rsi, state: icon }
- - type: tool
- id: Pulsing
- name: tool-quality-pulsing-name
- toolName: tool-quality-pulsing-tool-name
- spawn: Multitool
- icon: { sprite: Objects/Tools/multitool.rsi, state: icon }
- - type: tool
- id: Slicing
- name: tool-quality-slicing-name
- toolName: tool-quality-slicing-tool-name
- spawn: KitchenKnife
- icon: { sprite: Objects/Weapons/Melee/kitchen_knife.rsi, state: icon }
- - type: tool
- id: Sawing
- name: tool-quality-sawing-name
- toolName: tool-quality-sawing-tool-name
- spawn: Saw
- icon: { sprite: Objects/Specific/Medical/Surgery/saw.rsi, state: saw }
- - type: tool
- id: Honking
- name: tool-quality-honking-name
- toolName: tool-quality-honking-tool-name
- spawn: BikeHorn
- icon: { sprite: Objects/Fun/bikehorn.rsi, state: icon }
- - type: tool
- id: Rolling
- name: tool-quality-rolling-name
- toolName: tool-quality-rolling-tool-name
- spawn: RollingPin
- icon: { sprite: Objects/Tools/rolling_pin.rsi, state: icon }
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