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- # looks like the AME became the universe again.
- # someone call that guy who went and became the universe last time.
- # using Content.Client.Parallax.Managers; IoCManager.Resolve<IParallaxManager>().ParallaxName = "test";
- - type: parallax
- id: test
- layers:
- - texture:
- !type:ImageParallaxTextureSource
- path: "/Textures/Decals/dirty.rsi/damaged.png"
- slowness: 0.5
- scale: "2, 2"
- - texture:
- !type:ImageParallaxTextureSource
- path: "/Textures/Decals/dirty.rsi/rust.png"
- slowness: 3.0
- scale: "3, 3"
- - texture:
- !type:ImageParallaxTextureSource
- path: "/Textures/Objects/Devices/flatpack.rsi/ame-part.png"
- slowness: 0.995
- tiled: false
- controlHomePosition: "-128, -128"
- worldHomePosition: "0, 0"
- worldAdjustPosition: "4, 4"
- scale: "8, 8"
- - texture:
- !type:ImageParallaxTextureSource
- path: "/Textures/Objects/Power/AME/ame_jar.rsi/jar.png"
- slowness: 0.0
- tiled: false
- scale: "2, 2"
- - texture:
- !type:ImageParallaxTextureSource
- path: "/Textures/Objects/Power/AME/ame_jar.rsi/jar.png"
- slowness: 0.125
- tiled: false
- scale: "1, 1"
- - texture:
- !type:ImageParallaxTextureSource
- path: "/Textures/Objects/Devices/flatpack.rsi/ame-part.png"
- slowness: 0.0
- tiled: false
- controlHomePosition: "0, 32"
- worldHomePosition: "0, 1"
- scale: "2, 2"
- layersLQ:
- - texture:
- !type:ImageParallaxTextureSource
- path: "/Textures/Decals/dirty.rsi/rust.png"
- slowness: 3.0
- scale: "3, 3"
- layersLQUseHQ: false
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