groups.yml 1.2 KB

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  1. - type: damageGroup
  2. id: Brute
  3. name: damage-group-brute
  4. damageTypes:
  5. - Blunt
  6. - Slash
  7. - Piercing
  8. - type: damageGroup
  9. id: Burn
  10. name: damage-group-burn
  11. damageTypes:
  12. - Heat
  13. - Shock
  14. - Cold
  15. - Caustic
  16. # Airloss (sometimes called oxyloss)
  17. # Caused by asphyxiation or bloodloss.
  18. # Note that most medicine and damaging effects should probably modify either asphyxiation or
  19. # bloodloss, not this whole group, unless you have a wonder drug that affects both.
  20. - type: damageGroup
  21. id: Airloss
  22. name: damage-group-airloss
  23. damageTypes:
  24. - Asphyxiation
  25. - Bloodloss
  26. # As with airloss, most medicine and damage effects should probably modify either poison or radiation.
  27. # Though there are probably some radioactive poisons.
  28. - type: damageGroup
  29. id: Toxin
  30. name: damage-group-toxin
  31. damageTypes:
  32. - Poison
  33. - Radiation
  34. - type: damageGroup
  35. id: Genetic
  36. name: damage-group-genetic
  37. damageTypes:
  38. - Cellular
  39. # Metaphysical damage types should be used very sparingly, and likely not affect normal crew entities.
  40. # Revenants and other ghost-like/demonic creatures are more fitting. Healing should never be available via medicine.
  41. - type: damageGroup
  42. id: Metaphysical
  43. name: damage-group-metaphysical
  44. damageTypes:
  45. - Holy