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- - type: damageGroup
- id: Brute
- name: damage-group-brute
- damageTypes:
- - Blunt
- - Slash
- - Piercing
- - type: damageGroup
- id: Burn
- name: damage-group-burn
- damageTypes:
- - Heat
- - Shock
- - Cold
- - Caustic
- # Airloss (sometimes called oxyloss)
- # Caused by asphyxiation or bloodloss.
- # Note that most medicine and damaging effects should probably modify either asphyxiation or
- # bloodloss, not this whole group, unless you have a wonder drug that affects both.
- - type: damageGroup
- id: Airloss
- name: damage-group-airloss
- damageTypes:
- - Asphyxiation
- - Bloodloss
- # As with airloss, most medicine and damage effects should probably modify either poison or radiation.
- # Though there are probably some radioactive poisons.
- - type: damageGroup
- id: Toxin
- name: damage-group-toxin
- damageTypes:
- - Poison
- - Radiation
- - type: damageGroup
- id: Genetic
- name: damage-group-genetic
- damageTypes:
- - Cellular
- # Metaphysical damage types should be used very sparingly, and likely not affect normal crew entities.
- # Revenants and other ghost-like/demonic creatures are more fitting. Healing should never be available via medicine.
- - type: damageGroup
- id: Metaphysical
- name: damage-group-metaphysical
- damageTypes:
- - Holy
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