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- using Content.Shared.Inventory;
- using Content.Shared.StepTrigger.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.StepTrigger.Components;
- /// <summary>
- /// This is used for cancelling preventable step trigger events if the user is wearing clothing in a valid slot or if the user itself has the component.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- [Access(typeof(StepTriggerImmuneSystem))]
- public sealed partial class ProtectedFromStepTriggersComponent : Component, IClothingSlots
- {
- [DataField]
- public SlotFlags Slots { get; set; } = SlotFlags.FEET;
- }
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