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- using Content.Shared.Stealth.Components;
- using Content.Shared.Whitelist;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
- using Robust.Shared.Utility;
- namespace Content.Shared.StatusIcon;
- /// <summary>
- /// A data structure that holds relevant
- /// information for status icons.
- /// </summary>
- [Virtual, DataDefinition]
- public partial class StatusIconData : IComparable<StatusIconData>
- {
- /// <summary>
- /// The icon that's displayed on the entity.
- /// </summary>
- [DataField(required: true)]
- public SpriteSpecifier Icon = default!;
- /// <summary>
- /// A priority for the order in which the icons will be displayed.
- /// </summary>
- [DataField]
- public int Priority = 10;
- /// <summary>
- /// Whether or not to hide the icon to ghosts
- /// </summary>
- [DataField]
- public bool VisibleToGhosts = true;
- /// <summary>
- /// Whether or not to hide the icon when we are inside a container like a locker or a crate.
- /// </summary>
- [DataField]
- public bool HideInContainer = true;
- /// <summary>
- /// Whether or not to hide the icon when the entity has an active <see cref="StealthComponent"/>
- /// </summary>
- [DataField]
- public bool HideOnStealth = true;
- /// <summary>
- /// Specifies what entities and components/tags this icon can be shown to.
- /// </summary>
- [DataField]
- public EntityWhitelist? ShowTo;
- /// <summary>
- /// A preference for where the icon will be displayed. None | Left | Right
- /// </summary>
- [DataField]
- public StatusIconLocationPreference LocationPreference = StatusIconLocationPreference.None;
- /// <summary>
- /// The layer the icon is displayed on. Mod is drawn above Base. Base | Mod
- /// </summary>
- [DataField]
- public StatusIconLayer Layer = StatusIconLayer.Base;
- /// <summary>
- /// Offset of the status icon, up and down only.
- /// </summary>
- [DataField]
- public int Offset = 0;
- /// <summary>
- /// Sets if the icon should be rendered with or without the effect of lighting.
- /// </summary>
- [DataField]
- public bool IsShaded = false;
- public int CompareTo(StatusIconData? other)
- {
- return Priority.CompareTo(other?.Priority ?? int.MaxValue);
- }
- }
- /// <summary>
- /// <see cref="StatusIconData"/> but in new convenient prototype form!
- /// </summary>
- public abstract partial class StatusIconPrototype : StatusIconData, IPrototype
- {
- /// <inheritdoc/>
- [IdDataField]
- public string ID { get; private set; } = default!;
- }
- /// <summary>
- /// StatusIcons for showing jobs on the sec HUD
- /// </summary>
- [Prototype]
- public sealed partial class JobIconPrototype : StatusIconPrototype, IInheritingPrototype
- {
- /// <inheritdoc />
- [ParentDataField(typeof(AbstractPrototypeIdArraySerializer<JobIconPrototype>))]
- public string[]? Parents { get; private set; }
- /// <inheritdoc />
- [NeverPushInheritance]
- [AbstractDataField]
- public bool Abstract { get; private set; }
- /// <summary>
- /// Name of the icon used for menu tooltips.
- /// </summary>
- [DataField]
- public string JobName { get; private set; } = string.Empty;
- [ViewVariables(VVAccess.ReadOnly)]
- public string LocalizedJobName => Loc.GetString(JobName);
- /// <summary>
- /// Should the agent ID or ID card console be able to use this job icon?
- /// </summary>
- [DataField]
- public bool AllowSelection = true;
- }
- /// <summary>
- /// StatusIcons for the med HUD
- /// </summary>
- [Prototype]
- public sealed partial class HealthIconPrototype : StatusIconPrototype, IInheritingPrototype
- {
- /// <inheritdoc />
- [ParentDataField(typeof(AbstractPrototypeIdArraySerializer<HealthIconPrototype>))]
- public string[]? Parents { get; private set; }
- /// <inheritdoc />
- [NeverPushInheritance]
- [AbstractDataField]
- public bool Abstract { get; private set; }
- }
- /// <summary>
- /// StatusIcons for the beer goggles and fried onion goggles
- /// </summary>
- [Prototype]
- public sealed partial class SatiationIconPrototype : StatusIconPrototype, IInheritingPrototype
- {
- /// <inheritdoc />
- [ParentDataField(typeof(AbstractPrototypeIdArraySerializer<SatiationIconPrototype>))]
- public string[]? Parents { get; private set; }
- /// <inheritdoc />
- [NeverPushInheritance]
- [AbstractDataField]
- public bool Abstract { get; private set; }
- }
- /// <summary>
- /// StatusIcons for showing the wanted status on the sec HUD
- /// </summary>
- [Prototype]
- public sealed partial class SecurityIconPrototype : StatusIconPrototype, IInheritingPrototype
- {
- /// <inheritdoc />
- [ParentDataField(typeof(AbstractPrototypeIdArraySerializer<SecurityIconPrototype>))]
- public string[]? Parents { get; private set; }
- /// <inheritdoc />
- [NeverPushInheritance]
- [AbstractDataField]
- public bool Abstract { get; private set; }
- }
- /// <summary>
- /// StatusIcons for faction membership
- /// </summary>
- [Prototype]
- public sealed partial class FactionIconPrototype : StatusIconPrototype, IInheritingPrototype
- {
- /// <inheritdoc />
- [ParentDataField(typeof(AbstractPrototypeIdArraySerializer<FactionIconPrototype>))]
- public string[]? Parents { get; private set; }
- /// <inheritdoc />
- [NeverPushInheritance]
- [AbstractDataField]
- public bool Abstract { get; private set; }
- }
- /// <summary>
- /// StatusIcons for debugging purposes
- /// </summary>
- [Prototype]
- public sealed partial class DebugIconPrototype : StatusIconPrototype, IInheritingPrototype
- {
- /// <inheritdoc />
- [ParentDataField(typeof(AbstractPrototypeIdArraySerializer<DebugIconPrototype>))]
- public string[]? Parents { get; private set; }
- /// <inheritdoc />
- [NeverPushInheritance]
- [AbstractDataField]
- public bool Abstract { get; private set; }
- }
- /// <summary>
- /// StatusIcons for the SSD indicator
- /// </summary>
- [Prototype]
- public sealed partial class SsdIconPrototype : StatusIconPrototype, IInheritingPrototype
- {
- /// <inheritdoc />
- [ParentDataField(typeof(AbstractPrototypeIdArraySerializer<SsdIconPrototype>))]
- public string[]? Parents { get; private set; }
- /// <inheritdoc />
- [NeverPushInheritance]
- [AbstractDataField]
- public bool Abstract { get; private set; }
- }
- [Serializable, NetSerializable]
- public enum StatusIconLocationPreference : byte
- {
- None,
- Left,
- Right,
- }
- public enum StatusIconLayer : byte
- {
- Base,
- Mod,
- }
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