SiliconLawUpdaterComponent.cs 490 B

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Prototypes;
  3. namespace Content.Shared.Silicons.Laws.Components;
  4. /// <summary>
  5. /// Whenever an entity is inserted with silicon laws it will update the relevant entity's laws.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class SiliconLawUpdaterComponent : Component
  9. {
  10. /// <summary>
  11. /// Entities to update
  12. /// </summary>
  13. [DataField(required: true)]
  14. public ComponentRegistry Components;
  15. }