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- using Robust.Shared.Prototypes;
- using Robust.Shared.Audio;
- namespace Content.Shared.Silicons.Laws.Components;
- /// <summary>
- /// This is used for an entity which grants laws to a <see cref="SiliconLawBoundComponent"/>
- /// </summary>
- [RegisterComponent, Access(typeof(SharedSiliconLawSystem))]
- public sealed partial class SiliconLawProviderComponent : Component
- {
- /// <summary>
- /// The id of the lawset that is being provided.
- /// </summary>
- [DataField(required: true)]
- public ProtoId<SiliconLawsetPrototype> Laws = string.Empty;
- /// <summary>
- /// Lawset created from the prototype id.
- /// Cached when getting laws and modified during an ion storm event and when emagged.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public SiliconLawset? Lawset;
- /// <summary>
- /// The sound that plays for the Silicon player
- /// when the law change is processed for the provider.
- /// </summary>
- [DataField]
- public SoundSpecifier? LawUploadSound = new SoundPathSpecifier("/Audio/Misc/cryo_warning.ogg");
- /// <summary>
- /// Whether this silicon is subverted by an ion storm or emag.
- /// </summary>
- [DataField]
- public bool Subverted = false;
- }
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