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- using Robust.Shared.GameStates;
- namespace Content.Shared.Shuttles.Components;
- /// <summary>
- /// Marker that specifies a map as being for FTLing entities.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class FTLMapComponent : Component
- {
- /// <summary>
- /// Offset for FTLing shuttles so they don't overlap each other.
- /// </summary>
- [DataField]
- public int Index;
- /// <summary>
- /// What parallax to use for the background, immediately gets deffered to ParallaxComponent.
- /// </summary>
- [DataField]
- public string Parallax = "FastSpace";
- /// <summary>
- /// Can FTL on this map only be done to beacons.
- /// </summary>
- [DataField, AutoNetworkedField]
- public bool Beacons;
- }
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