DeployableBarrierComponent.cs 440 B

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  1. using Content.Shared.Security.Systems;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Security.Components;
  4. [RegisterComponent, NetworkedComponent]
  5. [Access(typeof(DeployableBarrierSystem))]
  6. public sealed partial class DeployableBarrierComponent : Component
  7. {
  8. /// <summary>
  9. /// The fixture to change collision on.
  10. /// </summary>
  11. [DataField("fixture", required: true)] public string FixtureId = string.Empty;
  12. }