FultonBeaconComponent.cs 483 B

1234567891011121314
  1. using Robust.Shared.Audio;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Salvage.Fulton;
  4. /// <summary>
  5. /// Receives <see cref="FultonedComponent"/>.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  8. public sealed partial class FultonBeaconComponent : Component
  9. {
  10. [ViewVariables(VVAccess.ReadWrite), DataField("soundLink"), AutoNetworkedField]
  11. public SoundSpecifier? LinkSound = new SoundPathSpecifier("/Audio/Items/beep.ogg");
  12. }