RulesSystem.cs 1.0 KB

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  1. using Robust.Shared.Prototypes;
  2. namespace Content.Shared.Random.Rules;
  3. /// <summary>
  4. /// Rules-based item selection. Can be used for any sort of conditional selection
  5. /// Every single condition needs to be true for this to be selected.
  6. /// e.g. "choose maintenance audio if 90% of tiles nearby are maintenance tiles"
  7. /// </summary>
  8. [Prototype]
  9. public sealed partial class RulesPrototype : IPrototype
  10. {
  11. [IdDataField] public string ID { get; private set; } = string.Empty;
  12. [DataField("rules", required: true)]
  13. public List<RulesRule> Rules = new();
  14. }
  15. [ImplicitDataDefinitionForInheritors]
  16. public abstract partial class RulesRule
  17. {
  18. [DataField]
  19. public bool Inverted;
  20. public abstract bool Check(EntityManager entManager, EntityUid uid);
  21. }
  22. public sealed class RulesSystem : EntitySystem
  23. {
  24. public bool IsTrue(EntityUid uid, RulesPrototype rules)
  25. {
  26. foreach (var rule in rules.Rules)
  27. {
  28. if (!rule.Check(EntityManager, uid))
  29. return false;
  30. }
  31. return true;
  32. }
  33. }