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- using Content.Shared.EntityTable.EntitySelectors;
- namespace Content.Shared.Procedural.DungeonLayers;
- /// <summary>
- /// Spawns entities inside of the dungeon randomly.
- /// </summary>
- public sealed partial class EntityTableDunGen : IDunGenLayer
- {
- // Counts separate to config to avoid some duplication.
- [DataField]
- public int MinCount = 1;
- [DataField]
- public int MaxCount = 1;
- [DataField(required: true)]
- public EntityTableSelector Table;
- }
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