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NavMapDoorComponent.cs 308 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Pinpointer;
  3. /// <summary>
  4. /// This is used for objects which appear as doors on the navmap.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. [Access(typeof(SharedNavMapSystem))]
  8. public sealed partial class NavMapDoorComponent : Component
  9. {
  10. }