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- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Objectives.Components;
- /// <summary>
- /// Allows an object to become the target of a steal objective
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class StealTargetComponent : Component
- {
- /// <summary>
- /// The theft group to which this item belongs.
- /// </summary>
- [DataField(required: true)]
- public ProtoId<StealTargetGroupPrototype> StealGroup;
- }
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