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- using Content.Shared.Nutrition.EntitySystems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Nutrition.Components;
- /// <summary>
- /// Adds text to the entity's description box based on its current hunger threshold.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- [Access(typeof(ExaminableHungerSystem))]
- public sealed partial class ExaminableHungerComponent : Component
- {
- /// <summary>
- /// Dictionary of hunger thresholds to LocIds of the messages to display.
- /// </summary>
- [DataField]
- public Dictionary<HungerThreshold, LocId> Descriptions = new()
- {
- { HungerThreshold.Overfed, "examinable-hunger-component-examine-overfed"},
- { HungerThreshold.Okay, "examinable-hunger-component-examine-okay"},
- { HungerThreshold.Peckish, "examinable-hunger-component-examine-peckish"},
- { HungerThreshold.Starving, "examinable-hunger-component-examine-starving"},
- { HungerThreshold.Dead, "examinable-hunger-component-examine-starving"}
- };
- /// <summary>
- /// LocId of a fallback message to display if the entity has no <see cref="HungerComponent"/>
- /// or does not have a value in <see cref="Descriptions"/> for the current threshold.
- /// </summary>
- public LocId NoHungerDescription = "examinable-hunger-component-examine-none";
- }
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