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- using Content.Shared.DoAfter;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Nuke
- {
- public enum NukeVisualLayers
- {
- Base,
- Unlit
- }
- [NetSerializable, Serializable]
- public enum NukeVisuals
- {
- Deployed,
- State,
- }
- [NetSerializable, Serializable]
- public enum NukeVisualState
- {
- Idle,
- Armed,
- YoureFucked
- }
- [Serializable, NetSerializable]
- public enum NukeUiKey : byte
- {
- Key
- }
- public enum NukeStatus : byte
- {
- AWAIT_DISK,
- AWAIT_CODE,
- AWAIT_ARM,
- ARMED,
- COOLDOWN
- }
- [Serializable, NetSerializable]
- public sealed class NukeUiState : BoundUserInterfaceState
- {
- public bool DiskInserted;
- public NukeStatus Status;
- public int RemainingTime;
- public int CooldownTime;
- public bool IsAnchored;
- public int EnteredCodeLength;
- public int MaxCodeLength;
- public bool AllowArm;
- }
- [Serializable, NetSerializable]
- public sealed partial class NukeDisarmDoAfterEvent : SimpleDoAfterEvent
- {
- }
- }
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