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- using Robust.Shared.GameStates;
- namespace Content.Shared.NPC.Components
- {
- /// Added when a medibot injects someone
- /// So they don't get injected again for at least a minute.
- [RegisterComponent, NetworkedComponent]
- public sealed partial class NPCRecentlyInjectedComponent : Component
- {
- [ViewVariables(VVAccess.ReadWrite), DataField("accumulator")]
- public float Accumulator = 0f;
- [ViewVariables(VVAccess.ReadWrite), DataField("removeTime")]
- public TimeSpan RemoveTime = TimeSpan.FromMinutes(1);
- }
- }
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